EMODnet Quantized Mesh Generator for Cesium
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NCGALExtension of CGAL's Constrained_placement class
 Ninternal
 CProjection_traits_3_extended
 CSquared_distance_projected_3_extendedClass extending the functionality of CGAL::internal::Squared_distance_projected_3 We had to modify the original CGAL's Projection_traits because they didn't implement the squared distance computation between a Segment and a Point (required by the Polyline_2 simplification algorithm)
 NPolyline_simplification_2
 CPointSetFeaturesSimplificationCostPolyline simplification cost function used by point set simplification methods
 NSurface_mesh_simplification
 CFurtherConstrainedPlacementConstrained placement class for CGAL::Surface_mesh_simplification, extending the normal constrained placement to allow maintaining border vertices as well as corners in a tile
 CConstrained_triangulation_plus_2
 CProjection_traits_xy_3_extended
 CProjection_traits_xz_3_extended
 CProjection_traits_yz_3_extended
 NTinCreationThis namespace contains all the types/classes/functions required to create a TIN out of a regularly gridded terrain
 CCompareGIHeapNodesComparison operator (less than) for GIHeapNodes
 CGIFaceInfoAdditional information associated to a face in a Delaunay triangulation required by the Greedy Insertion algorithm
 CGIHeapNodeThe information to be maintained in the heap structure
 CTinCreationDelaunayStrategyA Delaunay triangulation is created with the input points, no simplification is applied
 CTinCreationGreedyInsertionStrategyCreates a TIN using the Greedy Insertion method
 CTinCreationRemeshingStrategyCreates a TIN using Delaunay refinement algorithm
 CTinCreationSimplificationLindstromTurkStrategyCreates a TIN using an edge-collapse simplification method
 CTinCreationSimplificationPointSetCreates a TIN using a point set simplification algorithm
 CTinCreationSimplificationPointSetGridCreates a TIN using the Grid point set simplification algorithm
 CTinCreationSimplificationPointSetHierarchyCreates a TIN using the Hierarchical point set simplification algorithm
 CTinCreationSimplificationPointSetRandomCreates a TIN using a random simplification
 CTinCreationSimplificationPointSetWLOPCreates a TIN using the Weighted Locally Optimal Projection (WLOP) algorithm
 CTinCreationStrategyDefines the interphase of a TIN creation algorithm
 CTinCreatorMain class used to create a TIN from an input set of points
 CBorder_is_constrained_edge_map
 CBorderEdgesAreConstrainedEdgeMapBGL property map indicating whether an edge is marked as non-removable
 CBordersDataStructure storing the data for the borders of a tile. This includes the 4 east-west-north-south borders, as well as the corners
 CBorderVertexClass storing a vertex on the border of a tile
 CCornerVerticesAreConstrainedVertexMapBGL property map indicating whether a given vertex is one of the 4 corners of the tile
 CEllipsoidDescribes an ellipsoid
 CExtractPolylinesVisitorVisitor used by the extract_polylines_from_sharp_edges function
 CGZipFileReaderHelper class to read a GZip file
 CGZipFileWriterHelper class to write a GZip file
 CIsSharpEdgeStruct/functor that returns true if the edge is sharp (given a previously computed edgeIsSharp map)
 CPolyhedronBuilderFromC3T3BoundaryA modifier creating a Polyhedron_3 structure with the incremental builder from the boundary in a C3T3
 CPolyhedronBuilderFromProjectedTriangulationA modifier creating a Polyhedron_3 structure with the incremental builder from a projected triangulation. A "projected triangulation" is a Triangulation_2 with projection traits. That is, the triangulation was made on the plane, but the internal points are 3D
 CQuantizedMeshContains all the data of a Quantized-mesh
 CEdgeIndices
 CHeader
 CIndexData
 CVertexData
 CVertexNormals
 CWaterMask
 CQuantizedMeshTileEncapsulates a Tile in Quantized Mesh format *
 CQuantizedMeshTilerTiler of a terrain generating quantized-mesh tiles
 CQMTOptions
 CQuantizedMeshTilesPyramidBuilderContains the logic to create the pyramid of tiles in quantized mesh format
 CTileBorderVerticesStores the vertices on the borders of a tile
 CWGS84EllipsoidThe WGS84 ellipsoid
 CZoomTilesBorderVerticesCacheCache to store/reuse the vertices at the borders for tiles that have been already constructed for a given zoom
 CZoomTilesSchedulerContext class: Allows to change the algorithm at runtime
 CZoomTilesSchedulerChessboardStrategyChessboard scheduler
 CZoomTilesSchedulerColumnwiseStrategyColumn-wise scheduler
 CZoomTilesSchedulerFourConnectedStrategyRecursive scheduler
 CZoomTilesSchedulerRecursiveFourConnectedStrategyRecursive scheduler
 CZoomTilesSchedulerRowwiseStrategyRow-wise scheduler
 CZoomTilesSchedulerStrategyAn instance of a ZoomTilesSchedulerStrategy rules the desired order at which tiles in a given zoom should be processed (see derived classes for concrete strategies)