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EMODnet Quantized Mesh Generator for Cesium
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A Delaunay triangulation is created with the input points, no simplification is applied. More...
#include <tin_creation_delaunay_strategy.h>
Public Member Functions | |
Polyhedron | create (const std::vector< Point_3 > &dataPts, const bool &constrainEasternVertices, const bool &constrainWesternVertices, const bool &constrainNorthernVertices, const bool &constrainSouthernVertices) |
Create a TIN from a set of points. More... | |
void | setParamsForZoom (const unsigned int &zoom) |
Adapts the parameters of the algorithm for the desired zoom level. More... | |
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TinCreationStrategy () | |
Constructor. | |
void | setScaleZ (const double &scale) |
double | getScaleZ () |
Get the scale in Z. | |
void | setBounds (const double &minX, const double &minY, const double &minZ, const double &maxX, const double &maxY, const double &maxZ) |
double | getMinX () const |
Get the minimum X coordinate. | |
double | getMinY () const |
Get the minimum Y coordinate. | |
double | getMinZ () const |
Get the minimum Z coordinate. | |
double | getMaxX () const |
Get the maximum X coordinate. | |
double | getMaxY () const |
Get the maximum Y coordinate. | |
double | getMaxZ () const |
Get the maximum Z coordinate. | |
bool | hasOriginalBoundingBox () const |
std::vector< Point_3 > | convertUVHToECEF (const std::vector< Point_3 > &pts) const |
Convert points to ECEF assuming that they are on a UVH format, and given the limits of the tile. | |
std::vector< Point_3 > | convertECEFToUVH (const std::vector< Point_3 > &pts) const |
Convert points from local UVH to ECEF given the limits of the tile. | |
Point_3 | convertUVHToECEF (const Point_3 &p) const |
Convert points to ECEF assuming that they are on a UVH format, and given the limits of the tile. | |
Point_3 | convertECEFToUVH (const Point_3 &p) const |
Convert points from local UVH to ECEF given the limits of the tile. | |
A Delaunay triangulation is created with the input points, no simplification is applied.
Also, the constrain<X>Vertices parameters are ignored. This creation strategy is useful to just triangulate regular grids, where the vertices at the borders are always the same for neighboring tiles.
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virtual |
Create a TIN from a set of points.
While it does not impose any regularity on the input points, the use of constrain<X>Vertices is restricted to the shape of the convex hull of the input point being an axis-aligned rectangle.
dataPts | Input 3D point set |
constrainEasternVertices | Flag indicating whether the vertices on the eastern border of the tile should be preserved or not |
constrainWesternVertices | Flag indicating whether the vertices on the western border of the tile should be preserved or not |
constrainNorthernVertices | Flag indicating whether the vertices on the northern border of the tile should be preserved or not |
constrainSouthernVertices | Flag indicating whether the vertices on the southern border of the tile should be preserved or not |
Implements TinCreation::TinCreationStrategy.
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inlinevirtual |
Adapts the parameters of the algorithm for the desired zoom level.
For further information, see the parameters' setting mechanism in the tutorial.
zoom | Current zoom level |
Implements TinCreation::TinCreationStrategy.